Friday, August 28, 2015

The Stanley Parable, or, What is Metacommentary? (Guest Review)

The Stanley Parable is a game about games. You wander through an office building while an omnipresent narrator narrates your every action. The trick is that he narrates your actions before you perform them, so you're given the chance to disobey. There are a large number of paths, choices, and endings, many of them quite bizarre. This all adds up to a metacommentary on the inherent limitations of game narratives – that is, pointing out that they only allow you the illusion of choice. The Stanley Parable points out that regardless of how many options the game gives you, your choices only allow you to traverse a set number of premade paths; therefore, it asserts, the narrative isn't truly interactive. I found the game very funny and clever overall, but this is one thing that didn't sit right with me.

Wednesday, August 26, 2015

Junji Ito

Midnighters posts are still on hiatus since I don't have much free time recently, so let's talk instead about my favorite horror writer.

Saturday, August 22, 2015

Quick Review: The Gamers: Hands of Fate

Hello, everyone! Sorry for not posting anything lately, but you know how life goes sometimes (and how it will keep on going for the foreseeable future, unfortunately). But I've missed writing for DQ, so much I even considered writing a recommendation post for assorted "Teenage Mutant Ninja Turtles" media, especially the first two live-action movies - they both just ooze* so much personality! -, but those aren't that interesting, academically speaking.

* Hah! I made a funny!

Instead, I'm going to talk about the third "The Gamers" movie, The Gamers: Hands of Fate.

Friday, August 21, 2015

Friday, August 14, 2015

Luminous Arc

The stated premise of Luminous Arc is that women are evil witches, and will destroy the world by turning Good Men away from God. Within the first half hour I turned to Boyfriend and said, "I can't figure out if this is a horrifying example of gamer culture or a brilliant satire." He just kind of gave me this pitying look.

The first five hours I spent with this game were me trying to figure out if it was playing its premise straight. "A game that came out in 2007 couldn't get away with hating women this much," I would think, and then I would remember Bravely Default, which literally had this as a subplot, and lose my verve. Then something would happen that would make me hope, then something would happen that would convince me my hope was stupid.

Midnighters Touching Darkness, Chapters 9-11

Sorry for current delays. All work and no play makes illhousen a dull boy.

Thursday, August 13, 2015

Seven Kingdoms: The Princess Problem (Guest Review)

Hello, Dragon Quill! This is Ember with a guest review!

Seven Kingdoms: The Princess Problem is what the developer calls a political fantasy/otome VN, but I personally like to refer to it as a diplomacy simulator. You play a young noblewoman from one of seven kingdoms (well, one of six, really — one of the titular kingdoms isn't playable) who's been sent to an international summit to foster peace between the nations. Part of that peace-fostering process involves intermarriage, which is where the otome/romance element comes in. But there's a lot more to do on Vail Isle than scout out a future spouse (or paramour): there are mysteries you can solve, secrets you can uncover, and a world-alteringly important diplomatic process you can attempt to influence for personal gain, the good of your nation, or the continued peace and prosperity of the known world.

Wednesday, August 12, 2015

Midnighters Touching Darkness, Chapters 7-8

Last time, metaphor for sex so open, I'm not even sure it counts as a metaphor. Now, two long chapters in a row. Pretty full of events and new information, too.

Sunday, August 9, 2015

Heroes, Power Fantasies, and The Legend of Zelda (Guest Review)

I played lots of The Legend of Zelda when I was a kid, mostly the old GameBoy ones (which are, of course, the best). When their focus moved to fancy 3D console games, keeping up became more effort than it was worth, so it dropped off my radar for a while. This summer, I suddenly realized that let's plays exist, so I decided to catch up on how the franchise has evolved since. I noticed some interesting things, which I believe can tell us something about how we view power fantasies, and how video games factor into that.

Saturday, August 8, 2015

Midnighters Touching Darkness, Chapters 1-3

This was a busy week. Well, let's dig into the second book of Midnighters trilogy and touch the darkness. Don't forget your gloves.

Monday, August 3, 2015

Super Villain Dad

Midnighters post is postponed because I suddenly have a lot of new stuff to read. It should be ready somewhere this week, but no precise date.

Plus, I thought this blog can use a bit more vitriol.

Saturday, August 1, 2015

Telepath Tactics (Guest Review)

Telepath Tactics is the latest entry in the Telepath RPG series, and is markedly different than its predecessors. It ditches the vector graphics and awkward birds-eye camera angle for more a more traditional 3/4th view and pixellated style, and streamlines the experience into a linear series of battles like Fire Emblem rather than a free-exploration RPG. I believe that the latter change makes it a better game, but at the same time drastically hinders its storytelling ability.

Fate/ Stay Night - Heaven's Feel - February 13

We have three days left in the final route of Fate, my lovelies. I'm not emotionally prepared for that; maybe I'll draw it out another few months.

Also, and this is tangential, but can we talk about how much more awesome the literal translation of the UBW poem is?

His body is made out of swords
His blood is of iron and his heart of glass
He survived through countless battles
Not even once retreating
Not even once being understood
He was always alone
Intoxicated with victory in a hill of swords
Thus, his life has no meaning
That body was certainly made out of swords

The translation they squeezed out of that is nonsense in comparison.